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Canadian play uses VR to make climate change 'physically real'

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In an abandoned tobacco warehouse on the edge of the ancient Italian town of Paestum, south of Naples, a dozen or so spectators sit on upturned logs on what looks like a typical Canadian campsite.

There, under a sloping tarp, two actors read from a story.

It’s about a young woman and man, both lonely and defeated, sometime in a near future with climate change creeping in from all sides. The pair find themselves awkwardly set up on a blind date to go to the Tablelands of Gros Morne National Park in Newfoundland, a Mars-like landscape that dates back 450 million years.

It’s the opening scene of the play Animate, directed by

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